MythCarver
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2.4 - Ether & HarksSun Jul 21, 2024 6:21 pmSun
2.3 - Settlements & BuildingsSun Jul 21, 2024 6:19 pmSun
2.2 - CombatSun Jul 21, 2024 6:16 pmSun
2.1 - Adventures & Mini-AdventuresSun Jul 21, 2024 6:11 pmSun
1.3 - TimeSun Jul 21, 2024 2:26 pmSun
1.2 - Grids & ResourcesSun Jul 21, 2024 2:25 pmSun
1.1 - Play-by-PostSun Jul 21, 2024 2:25 pmSun
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1.2 - Grids & Resources Empty 1.2 - Grids & Resources

Sun Jul 21, 2024 2:25 pm
Welcome to the second part of our system overview. In this post, we'll explain how grids and resources work in MythCarver, and how these elements drive the game's dynamics.

Grids: Navigating the World

The world of MythCarver is vast and divided into grids. Each grid represents a specific area of the map and can be accessed through a designated place in the forum.

  • Grid System: The game map is divided into grids, each with its unique terrain, resources, and challenges. Players are always located within one grid at any given time.
  • Grid Access: Players can view and interact with the map of grids, which is always accessible in a specified section of the forum. This map helps players navigate and plan their actions.
  • Actions within Grids: Players can only perform actions within the grid they are currently in. These actions include exploring, gathering resources, building structures, and interacting with other players.
  • Traveling Between Grids: To move to a different grid, players must undertake a journey. Traveling takes both in-game time and real-world time, adding a layer of strategic planning to their movements.


Resources: The Heart of Survival and Power

Resources are essential for survival, building, and gaining power in MythCarver. Control of these resources is central to the game's dynamics.

  • Survival Resources:
    • Food: Essential for sustaining life. Players must gather food to keep their characters alive.
    • Water: Another critical resource for survival. Access to water is necessary for all players.


  • Building Resources:
    • Wood: Used for constructing buildings and crafting items.
    • Stone: Another fundamental building material, used for more durable structures.


  • Power Resources:
    • Iron: Used for creating weapons, armor, and advanced tools.
    • Ether: A mystical resource that provides magical power and energy, essential for advanced technologies and abilities.




  • Resource Gathering:
    • Players gather resources from the grid they are currently in. This is typically done through Adventures, where they explore and perform tasks that yield resources.
    • The availability of resources varies from grid to grid, making some areas more valuable and contested than others.


  • Resource Consumption:
    • Food and Water: Characters consume food and water regularly to stay alive. Players must manage their supplies to ensure their characters do not perish.
    • Building and Power Resources: Wood, stone, iron, and ether are used to build structures, craft items, and gain advantages in the game.




Control and Conflict

The limited nature of resources leads to competition and conflict among players. The ebb and flow of resource control is a central theme in MythCarver.

  • Territorial Control: Players or groups of players may seek to control grids with abundant resources. This control can lead to strategic alliances and fierce battles.
  • Economic Dynamics: The scarcity and distribution of resources create an economy where players must trade, negotiate, and strategize to acquire what they need.
  • Survival and Expansion: Balancing the need for survival resources with the desire for building and power resources drives much of the game's action and intrigue.


By understanding and mastering the grid and resource system, players can thrive in the world of MythCarver, building their legacies and shaping the narrative.
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